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"Gating" cards
A nickname for Planeshift cards that return a permanent to your
hand when you play one of them. When a "gating" creature comes into play,
you have to return to its owner's hand a creature you control that shares
a color with the gating creature. For example, Horned Kavu is a 3/4 creature
for only ,
but its ability reads, "When Horned Kavu comes into play, return a red
or green creature you control to its owner's hand."
What happens if you don't control any red or green creatures
when Horned Kavu comes into play? That's unlikely, because the Kavu itself
is red and green. So if you don't have the right kind of creature to return
to you hand, you must return the Horned Kavu.
Global enchantment
An enchantment that sits in play by itself, just like a creature or
land.
You won't see this term on any Seventh Edition
cards, but you might hear Magic players use it when talking about
the game.
See also Enchantment.
Compare
Local
enchantment.
Golden Rule
When a Magic card contradicts the rulebook, the card wins. For
example, the rules say you get one combat phase during each of your turns.
But Relentless Assault reads, "You get an additional combat phase followed
by an additional main phase this turn." Relentless Assault changes the
rules for the turn you play it. One of the things that makes Magic
fun to play is that there are individual cards that let you break almost
every rule.