Index Table of Contents Terms
Terms - G

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

"Gating" cards
Global enchantment
Golden Rule
Graveyard

"Gating" cards
A nickname for Planeshift cards that return a permanent to your hand when you play one of them. When a "gating" creature comes into play, you have to return to its owner's hand a creature you control that shares a color with the gating creature. For example, Horned Kavu is a 3/4 creature for only , but its ability reads, "When Horned Kavu comes into play, return a red or green creature you control to its owner's hand."
   What happens if you don't control any red or green creatures when Horned Kavu comes into play? That's unlikely, because the Kavu itself is red and green. So if you don't have the right kind of creature to return to you hand, you must return the Horned Kavu.

Global enchantment
An enchantment that sits in play by itself, just like a creature or land.
   You won't see this term on any Seventh Edition cards, but you might hear Magic players use it when talking about the game.
   See also Enchantment. Compare Local enchantment.

Golden Rule
When a Magic card contradicts the rulebook, the card wins. For example, the rules say you get one combat phase during each of your turns. But Relentless Assault reads, "You get an additional combat phase followed by an additional main phase this turn." Relentless Assault changes the rules for the turn you play it. One of the things that makes Magic fun to play is that there are individual cards that let you break almost every rule.
 
Graveyard
Your discard pile. This is where cards go when they're discarded, destroyed, sacrificed, or put there by an effect. Each player has his or her own graveyard. You're allowed to look through your opponent's graveyard as well as your own.
   In Magic Online, you can click on any player's graveyard to take a look at the cards in it. The number on top of the icon is how many cards are in that graveyard.

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